If I compile Wine by starting with "./configure", it builds dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib errors in the output (about missing GLX on :1.0 or a like).
Then I decide to disable OpenGL support in Wine and start with "./configure --without-opengl". After this the wined3d.dll.so is left on the disk.
And if later I run the game again via vnc server, I get weird errors and see Wine crashing in wined3d.dll (and sometimes wineprefixcreate crashes inside shlwapi.dll or opengl.dll).
Isn't this behaviour strange a bit? Shouldn't configure delete dlls/wined3d/wined3d.dll.so or unlink dlls/wined3d.dll.so or at least define code don't try loading wined3d.dll when "--without-opengl" option is given to it?
IOW, "make clean" shouldn't be necessary here, right? Well, I just may be missing some information... TIA