On Fri, 19 Mar 2004 19:09:39 +0100, Lionel Ulmer wrote:
It worked before because our pthread emulation was broken which lead the GL libraries to not find out at all that they were running in a multi-threaded environment (so the contxt was 'shared' between threads).
Well, if shared context worked OK then I guess we could figure out a way to trick the GL libraries once again.
The other approaches (marshalling etc) seem really not good to me.