Partially undoes 61024aa12f.
We want to be able to allocate a new upload BO for a given map, but it's a bit structurally awkward to ask for a specific memory layout when parepare_upload_bo() might return different ones depending on the flags and other factors.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- This is kind of janky, though. It might not be all that unreasonable to ask prepare_upload_bo() for a specific layout.
dlls/wined3d/cs.c | 21 ++++++++++++++++----- dlls/wined3d/device.c | 7 +------ dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 18 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index a34aad060f9..cbe333fab95 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2483,20 +2483,25 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data) op->sub_resource_idx, op->map_ptr, op->box, op->flags); }
-HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, struct wined3d_resource *resource, - unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags) +HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, + struct wined3d_resource *resource, unsigned int sub_resource_idx, + struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) { unsigned int row_pitch, slice_pitch; struct wined3d_cs_map *op; + void *map_ptr; HRESULT hr;
wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) - && (*map_ptr = context->ops->map_upload_bo(context, resource, + && (map_ptr = context->ops->map_upload_bo(context, resource, sub_resource_idx, box, row_pitch, slice_pitch, flags))) { - TRACE("Returning map pointer %p, row pitch %u, slice pitch %u.\n", *map_ptr, row_pitch, slice_pitch); + TRACE("Returning map pointer %p, row pitch %u, slice pitch %u.\n", map_ptr, row_pitch, slice_pitch); + map_desc->data = map_ptr; + map_desc->row_pitch = row_pitch; + map_desc->slice_pitch = slice_pitch; return WINED3D_OK; }
@@ -2511,7 +2516,7 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, op->opcode = WINED3D_CS_OP_MAP; op->resource = resource; op->sub_resource_idx = sub_resource_idx; - op->map_ptr = map_ptr; + op->map_ptr = &map_ptr; op->box = box; op->flags = flags; op->hr = &hr; @@ -2519,6 +2524,12 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP); wined3d_device_context_finish(context, WINED3D_CS_QUEUE_MAP);
+ if (SUCCEEDED(hr)) + { + map_desc->data = map_ptr; + map_desc->row_pitch = row_pitch; + map_desc->slice_pitch = slice_pitch; + } return hr; }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 71b1e3c3f88..8e84544e6af 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4841,7 +4841,6 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context, { struct wined3d_sub_resource_desc desc; struct wined3d_box b; - HRESULT hr;
TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n", context, resource, sub_resource_idx, map_desc, debug_box(box), flags); @@ -4885,11 +4884,7 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context, return WINED3DERR_INVALIDCALL; }
- if (SUCCEEDED(hr = wined3d_device_context_emit_map(context, resource, - sub_resource_idx, &map_desc->data, box, flags))) - wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, - &map_desc->row_pitch, &map_desc->slice_pitch); - return hr; + return wined3d_device_context_emit_map(context, resource, sub_resource_idx, map_desc, box, flags); }
HRESULT CDECL wined3d_device_context_unmap(struct wined3d_device_context *context, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0c169ec344b..acd3ded7a24 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4868,7 +4868,7 @@ void wined3d_device_context_emit_execute_command_list(struct wined3d_device_cont void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN; HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, - struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr, + struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN; void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,