Tom Spear wrote:
Hi all, just some quick questions.
Also, is it against the rules in bugzilla to try to organize the bugs some way? IOW The very old games metabug that I created (bug 1434)..
Bad idea. Metabugs are hard to follow and hard to use. Especially if _every game in the whole wide world_ will make it into your metabug.
In turn _any_ change to _any_ of the bugs will create a huge number of e-mails sent. Sume people either subscribed to wine-bugs or watch ML archive.
by someone else who in not so many words told me that I was spamming the bug list and that I was annoying everyone.
I think you should have asked first on the list. There are number of people who watch over bugzilla. And any change on such a scale would be good to discuss here
Basically my idea was to make several tasklists to link to 1434 (bugs like dinput9, d3d8, etc), and then link individual games to each of those, so that someone working on games, and in specific on dinput9 for example could easily find bugs related to dinput 9 without having to do a query. But now I am worried that I am overstepping my bounds by trying to do so. Does anyone _else_ object to this idea?
I do. As I explained above - using generic metabugs is bad. We have components that do exactly that. Also we have keywords that cover things from the different perspective. Those two are enough to do what you want to do.
Honestly we could do a better job at creating bug dependencies instead of closing lots of bugs as duplicates. But that's about it.
Vitaliy.