Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- Michael, let me know if these two patches conflict badly with your pending stuff, I'm happy to defer to a later point if needed.
dlls/d3dx9_36/effect.c | 39 ++++++++++----------------------------- 1 file changed, 10 insertions(+), 29 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 0c28fae1ec5..d89c5d72b0a 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -677,11 +677,11 @@ static void free_technique(struct d3dx_technique *technique) technique->name = NULL; }
-static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) +static void d3dx_effect_cleanup(struct d3dx_effect *effect) { unsigned int i;
- TRACE("Effect %p.\n", effect); + TRACE("effect %p.\n", effect);
heap_free(effect->full_name_tmp);
@@ -690,7 +690,6 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) for (i = 0; i < effect->parameter_count; ++i) free_top_level_parameter(&effect->parameters[i]); heap_free(effect->parameters); - effect->parameters = NULL; }
if (effect->techniques) @@ -698,37 +697,23 @@ static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) for (i = 0; i < effect->technique_count; ++i) free_technique(&effect->techniques[i]); heap_free(effect->techniques); - effect->techniques = NULL; }
if (effect->objects) { for (i = 0; i < effect->object_count; ++i) - { free_object(&effect->objects[i]); - } heap_free(effect->objects); - effect->objects = NULL; } -} - -static void free_effect(struct d3dx_effect *effect) -{ - TRACE("Free effect %p\n", effect); - - d3dx9_base_effect_cleanup(effect);
if (effect->pool) - { effect->pool->lpVtbl->Release(effect->pool); - }
if (effect->manager) - { IUnknown_Release(effect->manager); - }
IDirect3DDevice9_Release(effect->device); + heap_free(effect); }
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) @@ -1822,18 +1807,15 @@ static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface)
static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface) { - struct d3dx_effect *This = impl_from_ID3DXEffect(iface); - ULONG ref = InterlockedDecrement(&This->ref); + struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + ULONG refcount = InterlockedDecrement(&effect->ref);
- TRACE("(%p)->(): Release from %u\n", This, ref + 1); + TRACE("%p decreasing refcount to %u.\n", effect, refcount);
- if (!ref) - { - free_effect(This); - HeapFree(GetProcessHeap(), 0, This); - } + if (!refcount) + d3dx_effect_cleanup(effect);
- return ref; + return refcount; }
/*** ID3DXBaseEffect methods ***/ @@ -6330,7 +6312,6 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev error_messages, pool_impl, skip_constants))) { FIXME("Failed to parse effect, hr %#x.\n", hr); - free_effect(effect); return hr; }
@@ -6378,7 +6359,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s if (FAILED(hr)) { WARN("Failed to create effect object.\n"); - HeapFree(GetProcessHeap(), 0, object); + d3dx_effect_cleanup(object); return hr; }