Paul Vriens wrote:
Hi,
don't know anything about wined3d, but the code in IWineD3DVertexShaderImpl_ExecuteSW could make use of 6 parameters. The definitions should cover this.
I don't think so... the case for 6 parameters should be removed. I can't find 6-parameter instructions in the ins table. [otherwise this would have to be fixed in a lot of other places as well].
==== I find the multi-argument calls rather ugly, though I understand they might be necessary for speed. However, I am currently trying to get relative addressing tokens in shaders 2.0+ properly accounted for. We can have up to... 5 extra tokens per instruction for relative addressing. So, either all those multi-arg calls need to switch to unpacking structures, or the number of arguments should be increased up to 10. I think I'll ignore software shaders for now though - not sure how to test them.