I'm not Henri but I can mention a number of issues (which might or might not match with Henri's).
- for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop
!= WINED3D_TOP_DISABLE; ++stage)
You probably want to generate this code only for texture stages actually using constants.
Yes. I was thinking about that first but chose the easiest way. Will fix.
- {
float constant[4];
constant[0] = ((settings->op[stage].constant >> 16) & 0xff) / 255.0f;
constant[1] = ((settings->op[stage].constant >> 8) & 0xff) / 255.0f;
constant[2] = ( settings->op[stage].constant & 0xff) / 255.0f;
constant[3] = ((settings->op[stage].constant >> 24) & 0xff) / 255.0f;
No need to open code it, the macro D3DCOLORTOGLFLOAT4 does just that.
Ok. I will sue it.
shader_addline(buffer, "const vec4 const%d = ", stage);
shader_glsl_append_imm_vec4(
buffer, constant);
shader_addline(buffer, ";\n");
I assume it would be better to make these proper uniforms and update their value in shader_glsl_load_constants() instead.
I was wondering when the shader was regenerated and how changing constant would affect it. Indeed this seems more correct.
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 5b7fb3c..083a0d7 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3312,6 +3312,8 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d settings->op[i].aarg1 = aarg1; settings->op[i].aarg2 = aarg2;
settings->op[i].constant = state->texture_states[i][
WINED3D_TSS_CONSTANT];
if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP) settings->op[i].dst = tempreg; else
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index dca0d61..c1d6c91 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1673,6 +1673,8 @@ struct texture_stage_op unsigned aarg2 : 8; unsigned aarg0 : 8;
- DWORD constant;
struct color_fixup_desc color_fixup; unsigned tex_type : 3; unsigned dst : 1;
You don't need this if you use uniforms.
Yes indeed.
Also adding a test would be nice probably.
I will try to do so if it's not too hard altough I guess there're probably some template I can reuse in the existing tests.
That said, maybe Henri already has a patch for it.
If Henri or Stefan have already a patch for it or plan to fix it once Wine 1.6 is released I can drop my patch otherwise I don't mind fix it to do things the right way.
Thanks for you feedback Christian