Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- include/windows.gaming.input.custom.idl | 31 +++++++++++++++++++++++++ 1 file changed, 31 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl index 5a3e94aa978..e30b383e9d7 100644 --- a/include/windows.gaming.input.custom.idl +++ b/include/windows.gaming.input.custom.idl @@ -37,10 +37,12 @@ namespace Windows.Gaming.Input.Custom { interface IGameControllerInputSink; interface IGameControllerProvider; interface IHidGameControllerInputSink; + interface IHidGameControllerProvider; interface ICustomGameControllerFactory; interface IGameControllerFactoryManagerStatics; interface IGameControllerFactoryManagerStatics2; runtimeclass GameControllerFactoryManager; + runtimeclass HidGameControllerProvider;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] enum XusbDeviceSubtype @@ -108,6 +110,24 @@ namespace Windows.Gaming.Input.Custom { [in, size_is(report_len)] BYTE *report_buf); }
+ [ + contract(Windows.Foundation.UniversalApiContract, 4.0), + exclusiveto(Windows.Gaming.Input.Custom.HidGameControllerProvider), + uuid(95ce3af4-abf0-4b68-a081-3b7de73ff0e7) + ] + interface IHidGameControllerProvider : IInspectable + requires Windows.Gaming.Input.Custom.IGameControllerProvider + { + [propget] HRESULT UsageId([out, retval] UINT16 *value); + [propget] HRESULT UsagePage([out, retval] UINT16 *value); + HRESULT GetFeatureReport([in] BYTE id, [in] UINT32 report_len, + [out, size_is(report_len)] BYTE *report_buf); + HRESULT SendFeatureReport([in] BYTE id, [in] UINT32 report_len, + [in, size_is(report_len)] BYTE *report_buf); + HRESULT SendOutputReport([in] BYTE id, [in] UINT32 report_len, + [in, size_is(report_len)] BYTE *report_buf); + } + [ contract(Windows.Foundation.UniversalApiContract, 3.0), uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f) @@ -159,4 +179,15 @@ namespace Windows.Gaming.Input.Custom { runtimeclass GameControllerFactoryManager { } + + [ + contract(Windows.Foundation.UniversalApiContract, 4.0), + marshaling_behavior(agile), + threading(both) + ] + runtimeclass HidGameControllerProvider + { + [default] interface Windows.Gaming.Input.Custom.IHidGameControllerProvider; + interface Windows.Gaming.Input.Custom.IGameControllerProvider; + } }