2018-01-04 12:21 GMT+01:00 Józef Kucia joseph.kucia@gmail.com:
On Wed, Jan 3, 2018 at 4:18 PM, Sven Hesse shesse@codeweavers.com wrote:
+/* +static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE1D_DESC *desc) +{
- if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
|| desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
|| desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
return FALSE;
- if (desc->Usage != D3D11_USAGE_DEFAULT)
return FALSE;
- return TRUE;
+}
+static BOOL validate_texture1d_desc(const D3D11_TEXTURE1D_DESC *desc) +{
- if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
&& desc->ArraySize < 6)
- {
WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
return FALSE;
- }
- if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
&& !is_gdi_compatible_texture(desc))
- {
WARN("Incompatible description used to create GDI compatible texture.\n");
return FALSE;
- }
- return TRUE;
+}
It would be good to test if 1D textures need GDI support.
+*/
+HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
+{
- struct wined3d_resource_desc wined3d_desc;
- struct d3d_texture1d *texture;
- unsigned int levels;
- DWORD flags = 0;
- HRESULT hr;
+/*
- if (!validate_texture1d_desc(desc))
- {
WARN("Failed to validate texture desc.\n");
return E_INVALIDARG;
- }
+*/
Please do not introduce commented out code.
Yeah, you need to resolve this one way or another. I don't think 1D cube textures can possibly be a thing, but in general this is matter of writing some tests.