From: Zebediah Figura zfigura@codeweavers.com
These should never fail. --- dlls/d3d8/tests/visual.c | 48 +++++++--------------------------------- 1 file changed, 8 insertions(+), 40 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index fa0030b2187..afcda103844 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -114,56 +114,28 @@ static void get_rt_readback(IDirect3DSurface8 *surface, struct surface_readback hr = IDirect3DSurface8_GetDesc(surface, &desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); hr = IDirect3DDevice8_CreateTexture(device, desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_SYSTEMMEM, &tex); - if (FAILED(hr) || !tex) - { - trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr); - goto error; - } + ok(hr == S_OK, "Got hr %#x.\n", hr); hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &rb->surface); - if (FAILED(hr)) - { - trace("Can't get surface from texture, hr %#x.\n", hr); - goto error; - } + ok(hr == S_OK, "Got hr %#x.\n", hr); hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, rb->surface, NULL); - if (FAILED(hr)) - { - trace("Can't read the render target, hr %#x.\n", hr); - goto error; - } + ok(hr == S_OK, "Got hr %#x.\n", hr); hr = IDirect3DSurface8_LockRect(rb->surface, &rb->locked_rect, NULL, D3DLOCK_READONLY); - if (FAILED(hr)) - { - trace("Can't lock the offscreen surface, hr %#x.\n", hr); - goto error; - } + ok(hr == S_OK, "Got hr %#x.\n", hr); IDirect3DTexture8_Release(tex); IDirect3DDevice8_Release(device); - return; - -error: - if (rb->surface) - IDirect3DSurface8_Release(rb->surface); - rb->surface = NULL; - if (tex) - IDirect3DTexture8_Release(tex); - IDirect3DDevice8_Release(device); }
static DWORD get_readback_color(struct surface_readback *rb, unsigned int x, unsigned int y) { - return rb->locked_rect.pBits - ? ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x] : 0xdeadbeef; + return ((DWORD *)rb->locked_rect.pBits)[y * rb->locked_rect.Pitch / sizeof(DWORD) + x]; }
static void release_surface_readback(struct surface_readback *rb) { HRESULT hr;
- if (!rb->surface) - return; - if (rb->locked_rect.pBits && FAILED(hr = IDirect3DSurface8_UnlockRect(rb->surface))) - trace("Can't unlock the offscreen surface, hr %#x.\n", hr); + hr = IDirect3DSurface8_UnlockRect(rb->surface); + ok(hr == S_OK, "Got hr %#x.\n", hr); IDirect3DSurface8_Release(rb->surface); }
@@ -175,11 +147,7 @@ static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y) HRESULT hr;
hr = IDirect3DDevice8_GetRenderTarget(device, &rt); - if (FAILED(hr)) - { - trace("Can't get the render target, hr %#x.\n", hr); - return 0xdeadbeef; - } + ok(hr == S_OK, "Got hr %#x.\n", hr);
get_rt_readback(rt, &rb); /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't