Confirmed. HL2 and Counter Strike Source work *much* faster in 1024x768 then in my default 800x600. However TRL is still roughly .2 FPS
I would like to note that this patch does fix intro movies in HL2 and adds some missing details too (4th rotating panel in CSS stress test has correct colors now, two big columns in Cliner's lab now correct color with raising bubbles). Great work!
Vitaliy Margolen
Mirek wrote:
Hi, this patch caused big performance regression in some D3D games (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Mirek Slugen
Stefan Dösinger napsal(a):
This time with a FIXME for unsupported filtering options. If we implement them, it should be done in Blt and private blitting flags used.
From 95f4217d366770b9b05214ae68274ce4ab4b9fb6 Mon Sep 17 00:00:00 2001 From: Stefan Doesinger stefan@codeweavers.com Date: Thu, 11 Jan 2007 22:39:03 +0100 Subject: [PATCH] D3D9: Implement IDirect3DDevice9::StretchRect