2009/4/18 Ben Klein shacklein@gmail.com:
Right now, there's one thing bugging me: bug 14939. If Dan (or others) would like to implement a method of deferring S3TC texture decompression to the appropriately licensed GPU, assuming there are no legal issues with this, I'd be ecstatic. But I'm sure the D3D devs have better things to do. :)
The sad thing is that S3TC decompression is just plain trivial.