Am Montag, 22. Oktober 2007 14:57:12 schrieb H. Verbeet:
On 22/10/2007, Stefan Dösinger stefan@codeweavers.com wrote:
D3D's point size limit is the output point size, GLs the input. Modify the scale parameters to deal with this.
Shouldn't the caps be changed as well then?
No, I think the point size reported in the caps is ok. The point size the app can draw on the screen is still the same. The situation the patch fixes is that the app sets a point size of 128, and a scale of 0.5, which results in a 64x64 pixel point. I don't see any caps that need adjustment there.