On Mon, Feb 21, 2005 at 09:33:29AM +0100, Raphael wrote:
Hi Alex,
can you try this patch ?
Well, as even with adding the new extensions in the string reported to the application via wglQueryExtensionStrings it does not try to get these extensions, I wonder if the problem is really related to our GL support or if it does not come from somewhere else (it does a lot of strange stuff like SuspendThread and co around the time it returns the error - no idea if it's part of their 'assert' procedure or if it is 'normal').
Or maybe it's not waiting for either PBuffers or render-to-texture but another extension (and then it should fail at the start, not after logging to the game). So we could add all known WGL extensions to the list and see what happens :-)
Lionel