On Thu, 7 Mar 2019 at 23:45, Matteo Bruni mbruni@codeweavers.com wrote:
- hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8,
0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
- ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
- hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
- ok(hr == D3D_OK || broken(hr == D3DERR_NOTAVAILABLE) /* Testbot Windows <= 7 */,
"Got unexpected hr %#x.\n", hr);
This returns D3DERR_NOTAVAILABLE with the "gdi" renderer as well.