On 1/6/22 11:39, Francisco Casas wrote:
Signed-off-by: Francisco Casas fcasas@codeweavers.com
libs/vkd3d-shader/hlsl_constant_ops.c | 45 ++++++++++++++++++++++++--- 1 file changed, 40 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 3a778837..8279c58b 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -20,6 +20,43 @@
#include "hlsl.h"
+static int constant_op2_add(struct hlsl_ctx *ctx, struct hlsl_ir_constant *tgt,
"dst" is a bit more usual than "tgt".
Also, why does this function return int instead of bool?
struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)+{
- enum hlsl_base_type type = tgt->node.data_type->base_type;
- uint32_t u1, u2;
- assert(type == src1->node.data_type->base_type);
- assert(type == src2->node.data_type->base_type);
- for (int k = 0; k < 4; k++)
- {
switch (type){case HLSL_TYPE_FLOAT:case HLSL_TYPE_HALF:tgt->value[k].f = src1->value[k].f + src2->value[k].f;break;case HLSL_TYPE_DOUBLE:tgt->value[k].d = src1->value[k].d + src2->value[k].d;break;case HLSL_TYPE_INT:u1 = src1->value[k].i;u2 = src2->value[k].i;tgt->value[k].i = (int32_t)(u1 + u2);break;
It seems simpler just to fall through to the next case.
case HLSL_TYPE_UINT:tgt->value[k].u = src1->value[k].u + src2->value[k].u;break;default:FIXME("Fold \"%s\" for type %s.", debug_hlsl_expr_op(HLSL_OP2_ADD),debug_hlsl_type(ctx, tgt->node.data_type));return 0;}- }
- return 1;
+}