Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- This one (and similarly the following two, obviously) could have used a mention in the commit subject or message about fixing D3D10_EOO_CONST_INDEX rasterizer state settings. Any known game that's affected by this?
BTW, this will need to be changed again to allow for D3D10_EOO_VAR_INDEX (assuming that's possible for rasterizer state) since the index is not known at parse time. It's a step in the right direction though.