Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/device.c | 32 +++++++++++++++--------- dlls/wined3d/stateblock.c | 45 ++++++++++++++++++++++------------ dlls/wined3d/wined3d_private.h | 4 +++ 3 files changed, 54 insertions(+), 27 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index bce2a3519d..e7ad5441eb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1865,24 +1865,32 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device, TRACE("device %p, buffer %p, format %s, offset %u.\n", device, buffer, debug_d3dformat(format_id), offset);
- prev_buffer = device->update_state->index_buffer; - prev_format = device->update_state->index_format; - prev_offset = device->update_state->index_offset; + prev_buffer = device->state.index_buffer; + prev_format = device->state.index_format; + prev_offset = device->state.index_offset;
- device->update_state->index_buffer = buffer; - device->update_state->index_format = format_id; - device->update_state->index_offset = offset; + if (buffer) + wined3d_buffer_incref(buffer); + if (device->update_stateblock_state->index_buffer) + wined3d_buffer_decref(device->update_stateblock_state->index_buffer); + device->update_stateblock_state->index_buffer = buffer; + device->update_stateblock_state->index_format = format_id;
if (device->recording) + { device->recording->changed.indices = TRUE; + return; + }
if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset) return;
if (buffer) wined3d_buffer_incref(buffer); - if (!device->recording) - wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id, offset); + device->state.index_buffer = buffer; + device->state.index_format = format_id; + device->state.index_offset = offset; + wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id, offset); if (prev_buffer) wined3d_buffer_decref(prev_buffer); } @@ -1902,7 +1910,9 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I { TRACE("device %p, base_index %d.\n", device, base_index);
- device->update_state->base_vertex_index = base_index; + device->update_stateblock_state->base_vertex_index = base_index; + if (!device->recording) + device->state.base_vertex_index = base_index; }
INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device) @@ -5219,11 +5229,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso device->state.index_buffer = NULL; }
- if (device->recording && &device->update_state->index_buffer->resource == resource) + if (device->recording && &device->update_stateblock_state->index_buffer->resource == resource) { ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n", resource, device->recording); - device->update_state->index_buffer = NULL; + device->update_stateblock_state->index_buffer = NULL; } break;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 037357c975..4b76b38326 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -524,9 +524,16 @@ void state_unbind_resources(struct wined3d_state *state) void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) { struct wined3d_texture *texture; + struct wined3d_buffer *buffer; struct wined3d_shader *shader; unsigned int i;
+ if ((buffer = state->index_buffer)) + { + state->index_buffer = NULL; + wined3d_buffer_decref(buffer); + } + if ((shader = state->vs)) { state->vs = NULL; @@ -791,22 +798,20 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) }
if (stateblock->changed.indices - && ((stateblock->state.index_buffer != src_state->index_buffer) - || (stateblock->state.base_vertex_index != src_state->base_vertex_index) - || (stateblock->state.index_format != src_state->index_format) - || (stateblock->state.index_offset != src_state->index_offset))) + && ((stateblock->stateblock_state.index_buffer != state->index_buffer) + || (stateblock->stateblock_state.base_vertex_index != state->base_vertex_index) + || (stateblock->stateblock_state.index_format != state->index_format))) { TRACE("Updating index buffer to %p, base vertex index to %d.\n", - src_state->index_buffer, src_state->base_vertex_index); + state->index_buffer, state->base_vertex_index);
- if (src_state->index_buffer) - wined3d_buffer_incref(src_state->index_buffer); - if (stateblock->state.index_buffer) - wined3d_buffer_decref(stateblock->state.index_buffer); - stateblock->state.index_buffer = src_state->index_buffer; - stateblock->state.base_vertex_index = src_state->base_vertex_index; - stateblock->state.index_format = src_state->index_format; - stateblock->state.index_offset = src_state->index_offset; + if (state->index_buffer) + wined3d_buffer_incref(state->index_buffer); + if (stateblock->stateblock_state.index_buffer) + wined3d_buffer_decref(stateblock->stateblock_state.index_buffer); + stateblock->stateblock_state.index_buffer = state->index_buffer; + stateblock->stateblock_state.base_vertex_index = state->base_vertex_index; + stateblock->stateblock_state.index_format = state->index_format; }
if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration) @@ -1106,9 +1111,17 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
if (stateblock->changed.indices) { - wined3d_device_set_index_buffer(device, stateblock->state.index_buffer, - stateblock->state.index_format, stateblock->state.index_offset); - wined3d_device_set_base_vertex_index(device, stateblock->state.base_vertex_index); + if (stateblock->stateblock_state.index_buffer) + wined3d_buffer_incref(stateblock->stateblock_state.index_buffer); + if (state->index_buffer) + wined3d_buffer_decref(state->index_buffer); + state->index_buffer = stateblock->stateblock_state.index_buffer; + state->index_format = stateblock->stateblock_state.index_format; + state->base_vertex_index = stateblock->stateblock_state.base_vertex_index; + + wined3d_device_set_index_buffer(device, stateblock->stateblock_state.index_buffer, + stateblock->stateblock_state.index_format, 0); + wined3d_device_set_base_vertex_index(device, stateblock->stateblock_state.base_vertex_index); }
if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index df116cef1c..87e0b23596 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2967,6 +2967,10 @@ struct wined3d_dummy_textures
struct wined3d_stateblock_state { + struct wined3d_buffer *index_buffer; + enum wined3d_format_id index_format; + int base_vertex_index; + struct wined3d_shader *vs; struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];