On 04/03/06, Vitaly Budovski vbudovsk@cs.rmit.edu.au wrote:
glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
device.c: In function `IWineD3DDeviceImpl_SetRenderState': device.c:3776: error: `GL_STENCIL_BACK_FAIL' undeclared (first use in this function) device.c:3776: error: (Each undeclared identifier is reported only once device.c:3776: error: for each function it appears in.) device.c:3777: error: `GL_STENCIL_BACK_PASS_DEPTH_FAIL' undeclared (first use in this function) device.c:3778: error: `GL_STENCIL_BACK_PASS_DEPTH_PASS' undeclared (first use in this function)