On Tue, 20 Apr 2021 at 06:38, Zebediah Figura z.figura12@gmail.com wrote:
@@ -2385,7 +2385,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_vie struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx); struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device, unsigned int idx); -struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device); +struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
const struct wined3d_device_context *context);
It would probably be best to move this down a bit, among the other wined3d_device_context functions.