expect_messages points to a local variable. When it go out of scope, it reads into random memory, causing failures.
Signed-off-by: Zhiyi Zhang zzhang@codeweavers.com --- dlls/d3d8/tests/device.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index d87832b716..2b7a768f65 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3200,6 +3200,7 @@ static void test_wndproc(void) flush_events(); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", expect_messages->message, expect_messages->window, i); + expect_messages = NULL;
/* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */ device_style = GetWindowLongA(device_window, GWL_STYLE); @@ -3219,6 +3220,7 @@ static void test_wndproc(void) flush_events(); ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", expect_messages->message, expect_messages->window); + expect_messages = NULL;
ok(windowpos.hwnd == device_window && !windowpos.hwndInsertAfter && !windowpos.x && !windowpos.y && !windowpos.cx && !windowpos.cy