Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index d4c7082912b..26c35fd84dc 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -947,6 +947,9 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n", texture_gl, layer, level, target, width, height);
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + if (target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY) { depth = wined3d_texture_get_level_depth(&texture_gl->t, level);