Based on a patch by Myah Caron.
Signed-off-by: Paul Gofman pgofman@codeweavers.com --- .../api-ms-win-gaming-tcui-l1-1-0.spec | 2 +- dlls/gamingtcui/gamingtcui.spec | 2 +- dlls/gamingtcui/gamingtcui_main.c | 15 +++++++++++++++ include/gamingtcui.h | 7 +++++++ 4 files changed, 24 insertions(+), 2 deletions(-)
diff --git a/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec b/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec index 6b683a963c1..b019595c502 100644 --- a/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec +++ b/dlls/api-ms-win-gaming-tcui-l1-1-0/api-ms-win-gaming-tcui-l1-1-0.spec @@ -1,7 +1,7 @@ @ stdcall ProcessPendingGameUI(long) gamingtcui.ProcessPendingGameUI @ stub ShowChangeFriendRelationshipUI @ stub ShowGameInviteUI -@ stub ShowPlayerPickerUI +@ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) gamingtcui.ShowPlayerPickerUI @ stub ShowProfileCardUI @ stub ShowTitleAchievementsUI @ stub TryCancelPendingGameUI diff --git a/dlls/gamingtcui/gamingtcui.spec b/dlls/gamingtcui/gamingtcui.spec index 893c58423e4..32c8496f657 100644 --- a/dlls/gamingtcui/gamingtcui.spec +++ b/dlls/gamingtcui/gamingtcui.spec @@ -15,7 +15,7 @@ @ stub ShowGameInviteUIForUser @ stub ShowGameInviteUIWithContext @ stub ShowGameInviteUIWithContextForUser -@ stub ShowPlayerPickerUI +@ stdcall ShowPlayerPickerUI(ptr ptr long ptr long long long ptr ptr) @ stub ShowPlayerPickerUIForUser @ stub ShowProfileCardUI @ stub ShowProfileCardUIForUser diff --git a/dlls/gamingtcui/gamingtcui_main.c b/dlls/gamingtcui/gamingtcui_main.c index 8c371a50ed2..a3e2855a0f8 100644 --- a/dlls/gamingtcui/gamingtcui_main.c +++ b/dlls/gamingtcui/gamingtcui_main.c @@ -33,3 +33,18 @@ HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion)
return S_OK; } + +HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count, + const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count, + size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context) +{ + FIXME("prompt_display_text %p, xuids %p, xuid_count %lu, preselected_xuids %p, preselected_xuid_count %lu," + " min_selection_count %lu, max_selection_count %lu, completion_routine %p, context %p semi-stub.\n", + prompt_display_text, xuids, (SIZE_T)xuid_count, preselected_xuids, (SIZE_T)preselected_xuid_count, + (SIZE_T)min_selection_count, (SIZE_T)max_selection_count, completion_routine, context); + + if (completion_routine) + completion_routine(S_OK, context, preselected_xuids, preselected_xuid_count); + + return S_OK; +} diff --git a/include/gamingtcui.h b/include/gamingtcui.h index cf55369d197..99e8d85b2e8 100644 --- a/include/gamingtcui.h +++ b/include/gamingtcui.h @@ -21,13 +21,20 @@ #define __WINE_GAMINGTCUI_H
#include <windows.h> +#include <hstring.h>
#ifdef __cplusplus extern "C" { #endif
+typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context, + const HSTRING *selected_xuids, size_t count); + HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion); +HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count, + const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count, + size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context);
#ifdef __cplusplus }