Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- tests/d3d12.c | 30 ++++++++++++++++++++++++++++++ tests/d3d12_crosstest.h | 14 ++++++++++++++ 2 files changed, 44 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index b611448d..cb9fe5fb 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -36009,6 +36009,35 @@ done: destroy_test_context(&context); }
+static void test_clock_calibration(void) +{ + uint64_t cpu_times[2] = {0}, gpu_times[2] = {0}; + struct test_context context; + HRESULT hr; + + if (!init_test_context(&context, NULL)) + return; + + hr = ID3D12CommandQueue_GetClockCalibration(context.queue, &gpu_times[0], &cpu_times[0]); + todo + ok(hr == S_OK, "Failed to retrieve calibrated timestamps, hr %#x.\n", hr); + + vkd3d_sleep(100); + + hr = ID3D12CommandQueue_GetClockCalibration(context.queue, &gpu_times[1], &cpu_times[1]); + todo + ok(hr == S_OK, "Failed to retrieve calibrated timestamps, hr %#x.\n", hr); + + todo + ok(gpu_times[1] > gpu_times[0], "Inconsistent GPU timestamps %"PRIu64" and %"PRIu64".\n", + gpu_times[0], gpu_times[1]); + todo + ok(cpu_times[1] > cpu_times[0], "Inconsistent CPU timestamps %"PRIu64" and %"PRIu64".\n", + cpu_times[0], cpu_times[1]); + + destroy_test_context(&context); +} + START_TEST(d3d12) { parse_args(argc, argv); @@ -36186,4 +36215,5 @@ START_TEST(d3d12) run_test(test_resource_arrays); run_test(test_unbounded_resource_arrays); run_test(test_unbounded_samplers); + run_test(test_clock_calibration); } diff --git a/tests/d3d12_crosstest.h b/tests/d3d12_crosstest.h index 0b77bdee..fc761809 100644 --- a/tests/d3d12_crosstest.h +++ b/tests/d3d12_crosstest.h @@ -60,6 +60,7 @@ typedef int HRESULT; #else # define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_2 # include <pthread.h> +# include <unistd.h> # include "vkd3d.h" # include "vkd3d_utils.h" #endif @@ -203,6 +204,19 @@ static inline bool join_thread(HANDLE untyped_thread) } #endif
+#ifdef _WIN32 +static inline void vkd3d_sleep(unsigned int ms) +{ + Sleep(ms); +} + +#else +static inline void vkd3d_sleep(unsigned int ms) +{ + usleep(1000 * ms); +} +#endif + static HRESULT wait_for_fence(ID3D12Fence *fence, uint64_t value) { unsigned int ret;