So as to allow the "buffer_object" field to point to other another wined3d_bo_vk; namely, one allocated and still in use by the client thread.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/adapter_vk.c | 4 ++-- dlls/wined3d/buffer.c | 13 ++++++++----- dlls/wined3d/context_vk.c | 8 ++++---- dlls/wined3d/view.c | 14 ++++++++++---- dlls/wined3d/wined3d_private.h | 2 +- 5 files changed, 25 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index cbf7c94fd3a..5c83db9bfc9 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -1720,7 +1720,7 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
if (parameters->indirect) { - struct wined3d_bo_vk *bo = &indirect_vk->bo; + struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object; uint32_t stride, size;
wined3d_context_vk_reference_bo(context_vk, bo); @@ -1792,7 +1792,7 @@ static void adapter_vk_dispatch_compute(struct wined3d_device *device,
if (parameters->indirect) { - struct wined3d_bo_vk *bo = &indirect_vk->bo; + struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object;
wined3d_context_vk_reference_bo(context_vk, bo); VK_CALL(vkCmdDispatchIndirect(vk_command_buffer, bo->vk_buffer, diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 62f84c96f96..0a72f19935b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1459,11 +1459,13 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) { + struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object; + if (buffer_vk->b.bo_user.valid) return &buffer_vk->buffer_info;
- buffer_vk->buffer_info.buffer = buffer_vk->bo.vk_buffer; - buffer_vk->buffer_info.offset = buffer_vk->bo.buffer_offset; + buffer_vk->buffer_info.buffer = bo->vk_buffer; + buffer_vk->buffer_info.offset = bo->buffer_offset; buffer_vk->buffer_info.range = buffer_vk->b.resource.size; buffer_vk->b.bo_user.valid = true;
@@ -1537,7 +1539,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc if (!ranges->offset && ranges->size == resource->size) flags |= WINED3D_MAP_DISCARD;
- dst_bo = &wined3d_buffer_vk(buffer)->bo; + dst_bo = (struct wined3d_bo_vk *)buffer->buffer_object; if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD) && dst_bo->command_buffer_id > context_vk->completed_command_buffer_id)) { @@ -1629,6 +1631,7 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
if (src_bind_mask) { + const struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object; const struct wined3d_vk_info *vk_info = context_vk->vk_info; VkBufferMemoryBarrier vk_barrier;
@@ -1643,8 +1646,8 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk, vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(bind_mask); vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - vk_barrier.buffer = buffer_vk->bo.vk_buffer; - vk_barrier.offset = buffer_vk->bo.buffer_offset; + vk_barrier.buffer = bo->vk_buffer; + vk_barrier.offset = bo->buffer_offset; vk_barrier.size = buffer_vk->b.resource.size; VK_CALL(vkCmdPipelineBarrier(wined3d_context_vk_get_command_buffer(context_vk), vk_pipeline_stage_mask_from_bind_flags(src_bind_mask), diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 54c5eb6bc24..854a800c0e4 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -2496,7 +2496,7 @@ static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *co { buffer_vk = wined3d_buffer_vk(buffer); buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk); - wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo); + wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object); buffers[count] = buffer_info->buffer; offsets[count] = buffer_info->offset + stream->offset; ++count; @@ -2535,7 +2535,7 @@ static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context { buffer_vk = wined3d_buffer_vk(buffer); buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk); - wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo); + wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object); buffers[count] = buffer_info->buffer; if ((offsets[count] = stream->offset) == ~0u) { @@ -2737,7 +2737,7 @@ static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_sha if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL)) return false; - wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo); + wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object); return true; }
@@ -3385,7 +3385,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c idx_type = VK_INDEX_TYPE_UINT32; buffer_vk = wined3d_buffer_vk(state->index_buffer); buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk); - wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo); + wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_vk->b.buffer_object); VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, buffer_info->buffer, buffer_info->offset + state->index_offset, idx_type)); } diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 374e693b17d..ee398be15f0 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -672,17 +672,19 @@ static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context struct wined3d_device_vk *device_vk; VkBufferView vk_buffer_view; unsigned int offset, size; + struct wined3d_bo_vk *bo; VkResult vr;
get_buffer_view_range(&buffer_vk->b, desc, &view_format_vk->f, &offset, &size); wined3d_buffer_prepare_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER); + bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; create_info.pNext = NULL; create_info.flags = 0; - create_info.buffer = buffer_vk->bo.vk_buffer; + create_info.buffer = bo->vk_buffer; create_info.format = view_format_vk->vk_format; - create_info.offset = buffer_vk->bo.buffer_offset + offset; + create_info.offset = bo->buffer_offset + offset; create_info.range = size;
device_vk = wined3d_device_vk(buffer_vk->b.resource.device); @@ -1082,6 +1084,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object) VkBufferView vk_buffer_view; uint32_t default_flags = 0; VkImageView vk_image_view; + struct wined3d_bo_vk *bo;
TRACE("srv_vk %p.\n", srv_vk);
@@ -1099,12 +1102,13 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
if (!vk_buffer_view) return; + bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
srv_vk->view_vk.u.vk_buffer_view = vk_buffer_view; srv_vk->view_vk.bo_user.valid = true; - list_add_head(&buffer_vk->bo.b.users, &srv_vk->view_vk.bo_user.entry); + list_add_head(&bo->b.users, &srv_vk->view_vk.bo_user.entry);
return; } @@ -2204,11 +2208,13 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object)
if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk))) { + struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object; + TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
uav_vk->view_vk.u.vk_buffer_view = vk_buffer_view; uav_vk->view_vk.bo_user.valid = true; - list_add_head(&buffer_vk->bo.b.users, &view_vk->bo_user.entry); + list_add_head(&bo->b.users, &view_vk->bo_user.entry); }
if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND)) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 62b92ce7c34..f1f03abc2b5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -6298,7 +6298,7 @@ static inline void wined3d_context_vk_reference_resource(const struct wined3d_co struct wined3d_resource *resource) { if (resource->type == WINED3D_RTYPE_BUFFER) - wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo); + wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_from_resource(resource)->buffer_object); else wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource))); }