Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/glsl_shader.c | 62 ++++++++++++++++++++++++++++++------------ dlls/wined3d/shader.c | 6 +++- dlls/wined3d/shader_sm4.c | 3 +- dlls/wined3d/wined3d_private.h | 1 + 4 files changed, 52 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2a57acd2ef62..7a7764b6438a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6027,38 +6027,64 @@ static void shader_glsl_sample_info(const struct wined3d_shader_instruction *ins const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps; const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; struct wined3d_string_buffer *buffer = ins->ctx->buffer; + const struct wined3d_shader_dst_param *dst = ins->dst; + const struct wined3d_shader_src_param *src = ins->src; enum wined3d_shader_resource_type resource_type; enum wined3d_data_type dst_data_type; unsigned int resource_idx, bind_idx; char dst_swizzle[6]; DWORD write_mask;
- if (!gl_info->supported[ARB_SHADER_TEXTURE_IMAGE_SAMPLES]) - { - FIXME("textureSamples() is not supported.\n"); - return; - } - - dst_data_type = ins->dst[0].reg.data_type; + dst_data_type = dst->reg.data_type; if (ins->flags == WINED3DSI_SAMPLE_INFO_UINT) dst_data_type = WINED3D_DATA_UINT; else if (ins->flags) FIXME("Unhandled flags %#x.\n", ins->flags);
- resource_idx = ins->src[0].reg.idx[0].offset; - resource_type = reg_maps->resource_info[resource_idx].type; - if (resource_type >= ARRAY_SIZE(resource_type_info)) + write_mask = shader_glsl_append_dst_ext(buffer, ins, dst, dst_data_type); + shader_glsl_get_swizzle(src, FALSE, write_mask, dst_swizzle); + + if (dst_data_type == WINED3D_DATA_UINT) + shader_addline(buffer, "uvec4("); + else + shader_addline(buffer, "vec4("); + + if (src->reg.type == WINED3DSPR_RASTERIZER) { - ERR("Unexpected resource type %#x.\n", resource_type); - return; + if (gl_info->supported[ARB_SAMPLE_SHADING]) + { + shader_addline(buffer, "gl_NumSamples"); + } + else + { + FIXME("OpenGL implementation does not support ARB_sample_shading.\n"); + shader_addline(buffer, "1"); + } } - bind_idx = shader_glsl_find_sampler(®_maps->sampler_map, resource_idx, WINED3D_SAMPLER_DEFAULT); + else + { + resource_idx = src->reg.idx[0].offset; + resource_type = reg_maps->resource_info[resource_idx].type; + if (resource_type >= ARRAY_SIZE(resource_type_info)) + { + ERR("Unexpected resource type %#x.\n", resource_type); + return; + } + bind_idx = shader_glsl_find_sampler(®_maps->sampler_map, resource_idx, WINED3D_SAMPLER_DEFAULT);
- write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0], dst_data_type); - shader_glsl_get_swizzle(&ins->src[0], FALSE, write_mask, dst_swizzle); - shader_addline(buffer, "%s(textureSamples(%s_sampler%u), 0, 0, 0)%s);\n", - dst_data_type == WINED3D_DATA_UINT ? "uvec4" : "vec4", - shader_glsl_get_prefix(reg_maps->shader_version.type), bind_idx, dst_swizzle); + if (gl_info->supported[ARB_SHADER_TEXTURE_IMAGE_SAMPLES]) + { + shader_addline(buffer, "textureSamples(%s_sampler%u)", + shader_glsl_get_prefix(reg_maps->shader_version.type), bind_idx); + } + else + { + FIXME("textureSamples() is not supported.\n"); + shader_addline(buffer, "1"); + } + } + + shader_addline(buffer, ", 0, 0, 0)%s);\n", dst_swizzle); }
static void shader_glsl_ld(const struct wined3d_shader_instruction *ins) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index be1b5962ed5d..45ae04a9bec9 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1713,7 +1713,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co ins.src[3].reg.idx[0].offset, reg_maps->sampler_map.count); } else if ((ins.handler_idx == WINED3DSIH_BUFINFO && ins.src[0].reg.type == WINED3DSPR_RESOURCE) - || ins.handler_idx == WINED3DSIH_SAMPLE_INFO) + || (ins.handler_idx == WINED3DSIH_SAMPLE_INFO && ins.src[0].reg.type == WINED3DSPR_RESOURCE)) { shader_record_sample(reg_maps, ins.src[0].reg.idx[0].offset, WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count); @@ -2337,6 +2337,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer, shader_addline(buffer, "null"); break;
+ case WINED3DSPR_RASTERIZER: + shader_addline(buffer, "rasterizer"); + break; + case WINED3DSPR_RESOURCE: shader_addline(buffer, "t"); break; diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index b56f16a64e1d..b119e8feaa80 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -318,6 +318,7 @@ enum wined3d_sm4_register_type WINED3D_SM4_RT_PRIMID = 0x0b, WINED3D_SM4_RT_DEPTHOUT = 0x0c, WINED3D_SM4_RT_NULL = 0x0d, + WINED3D_SM4_RT_RASTERIZER = 0x0e, WINED3D_SM4_RT_OMASK = 0x0f, WINED3D_SM5_RT_STREAM = 0x10, WINED3D_SM5_RT_FUNCTION_BODY = 0x11, @@ -1132,7 +1133,7 @@ static const enum wined3d_shader_register_type register_type_table[] = /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID, /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT, /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL, - /* UNKNOWN */ ~0u, + /* WINED3D_SM4_RT_RASTERIZER */ WINED3DSPR_RASTERIZER, /* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK, /* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM, /* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index bb20842342f9..b2e4372e9ae5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -497,6 +497,7 @@ enum wined3d_shader_register_type WINED3DSPR_GSINSTID, WINED3DSPR_DEPTHOUTGE, WINED3DSPR_DEPTHOUTLE, + WINED3DSPR_RASTERIZER, };
enum wined3d_data_type