But never fear, I'm actually currently working on making more proper use of the DirectDraw HAL. This would let the x11drv HAL itself create the special DIB sections it needs, rather than having the ddraw.dll call this nonstandard entry point. I was planning to submit it to rewind when I was done (will take another week or so depending on my workload).
Are you going to be CC'ing wine-patches on your rewind merges or is it going to be each maintainer job to check ReWind to keep both trees in sync?
Unfortunately, it's still going to be kinda unlikely to work on real Windoze (the NT/2000 HAL is different from the win95 HAL, and we use the win95 HAL structures with the 16-bit parts treated like 32-bit parts, so it isn't compatible with anything)
Gav said something at Wineconf about WineX using the HAL interfaces you guys could port to ReactOS. We assumed he meant NT/2K HAL. Is this only true for certain parts of WineX/ReWind or whats the deal? I dont even remeber now what parts of DirectX he was discussing at the time so it might not be releated to this discussion.
Thanks Steven
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