Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d8/device.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 89cdb4e14b0..62c75baae06 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1875,18 +1875,20 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); + const struct wined3d_stateblock_state *device_state;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
wined3d_mutex_lock(); + device_state = wined3d_stateblock_get_state(device->state); switch (state) { case D3DRS_ZBIAS: - *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS); + *value = device_state->rs[WINED3D_RS_DEPTHBIAS]; break;
default: - *value = wined3d_device_get_render_state(device->wined3d_device, state); + *value = device_state->rs[state]; } wined3d_mutex_unlock();