On 20 August 2015 at 01:47, Józef Kucia jkucia@codeweavers.com wrote:
DXGID3D10* functions will be dropped once IDXGIDevice is moved to d3d11.
D3D10CoreRegisterLayers returns E_NOTIMPL on modern Windows systems.
I think the general idea of this patchset works (I haven't looked at all the details yet), but I don't think you can use d3d11 source files in d3d10core like that. If there's really no better way you can probably temporarily use PARENTSRC (look at e.g. d3dcompiler_47 for an example of how to use that), but it may be better to reorder things a bit so that you can essentially merge this patch with the one moving the files.