It's definitely not complete, but it's not a stub.
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d3d10/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 5a5f9f37e6d..c135c76811d 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -8631,7 +8631,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl ID3D10Effect *pool = NULL; HRESULT hr;
- FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n", + TRACE("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p.\n", data, data_size, flags, device, effect_pool, effect);
if (!(flags & D3D10_EFFECT_COMPILE_CHILD_EFFECT) != !effect_pool)