Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl.c | 18 +++++------------- libs/vkd3d-shader/hlsl.h | 13 +++++++++++++ 2 files changed, 18 insertions(+), 13 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 3618f26e..8023fc70 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1370,17 +1370,6 @@ void hlsl_add_function(struct rb_tree *funcs, char *name, struct hlsl_ir_functio rb_put(funcs, func->name, &func->entry); }
-struct hlsl_profile_info -{ - const char *name; - enum vkd3d_shader_type type; - DWORD sm_major; - DWORD sm_minor; - DWORD level_major; - DWORD level_minor; - bool sw; -}; - static const struct hlsl_profile_info *get_target_info(const char *target) { unsigned int i; @@ -1556,10 +1545,13 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } }
-static bool hlsl_ctx_init(struct hlsl_ctx *ctx, struct vkd3d_shader_message_context *message_context) +static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *profile, + struct vkd3d_shader_message_context *message_context) { memset(ctx, 0, sizeof(*ctx));
+ ctx->profile = profile; + ctx->message_context = message_context;
if (!(ctx->source_files = vkd3d_malloc(sizeof(*ctx->source_files)))) @@ -1642,7 +1634,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
vkd3d_shader_dump_shader(profile->type, &compile_info->source);
- if (!hlsl_ctx_init(&ctx, message_context)) + if (!hlsl_ctx_init(&ctx, profile, message_context)) return VKD3D_ERROR_OUT_OF_MEMORY;
if (hlsl_lexer_compile(&ctx, hlsl) == 2) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index a1549304..f3ad3666 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -390,8 +390,21 @@ struct hlsl_scope struct hlsl_scope *upper; };
+struct hlsl_profile_info +{ + const char *name; + enum vkd3d_shader_type type; + unsigned int major_version; + unsigned int minor_version; + unsigned int major_level; + unsigned int minor_level; + bool software; +}; + struct hlsl_ctx { + const struct hlsl_profile_info *profile; + const char **source_files; unsigned int source_files_count; struct vkd3d_shader_location location;