- size = 0xdeadbeef;
- hr = IVectorView_Gamepad_get_Size(gamepads, &size);
- ok(SUCCEEDED(hr), "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
- todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
- rc = IVectorView_Gamepad_Release(gamepads);
- todo_wine ok(rc == 1, "IVectorView_Gamepad_Release returned unexpected refcount %d\n", rc);
There's a typo in the message here and the refcount test could probably be dropped as I dropped the others. Compared to windows.media.speechsynthesis tests, refcount for these classes isn't always the same on the testbot Windows VMs, so it didn't seem very relevant to keep the tests.
However, I've got more tests to send with GamepadAdded/Removed event handlers as well as RawGameController runtimeclass, so unless there's some other changes to make elsewhere I'd rather not resend this series just for that.
Cheers,