2009/12/7 Paul Vriens paul.vriens.wine@gmail.com:
The attached does the trick. Is that what you meant?
Close enough, I meant "void *arg5", but it comes down to the same thing. Note that if you're going to send a patch for this you'll need to change the prototypes and spec in dxgi and d3d10core as well. I can do that as well if you want though. Does D3D10CoreCreateDevice() have the same issue? I think the "unknown0" parameter to D3D10CoreCreateDevice() is the same thing.