I could be totally wrong here, but if I understand the current situation correctly, I don't think we'll be receiving DirectX 8 anytime soon from Transgaming ... I mean, I read they might be sharing code that helps out InstallShield and sdldrv and that sort of stuff, but ... why don't we pick it up for the winehq.com tree? I think we should develop D3D. The MSDN has excellent docs has to how various DirectX 8 functions work, so it's not like we're in the dark here.
Okay, that's my two cents.
On Wed, 2002-06-05 at 21:31, Francois Gouget wrote:
On Wed, 5 Jun 2002, Roland wrote:
Hello,
since it seems that TG is not going to release their D3D stuff, my question is:
why is it so difficult to reimplement this? How big is the amount of code?
It would be interesting to have tasks concerning DirectX in Bugzilla. especially if things like Direct3D can be broken up into reasonably independent and smaller items. So my questions would be:
- What are the tasks for implementing Direct3D?
- Can older versions be implemented independently from the newer ones?
- Do we have nothing at all or do we have something? What changes need
to be done to this something to make it better.
- What modifications are necessary to other parts (x11drv, DirectDraw)
to implement Direct3D?
- Are there other DirectX areas that are lacking and that will prevent
games from working even if we get Direct3D working (DirectPlay, DirectInput)?
- One item I can suggest is adding support for XVideo to DirectDraw (I
believe that's where it fits) to enable hardware scaling and YUV conversion when playing videos. This would be more for media players than games but could be useful anyway.
Any expert willing to shed light?
-- Francois Gouget fgouget@free.fr http://fgouget.free.fr/ 145 = 1! + 4! + 5!