On 24 March 2016 at 09:56, Paul Gofman gofmanp@gmail.com wrote:
L8 render targets through GL_R8 internal format work fine on both
Intel and Nvidia. I am attaching a small patch which can be applied on top of Matteo's patchset (it reorders L8_UNORM format records and adds a color fixup).
That patch would be ok, but you should move the existing L8_UNORM fixup instead of just adding an extra one.