2008/8/23 Henri Verbeet hverbeet@gmail.com:
2008/8/22 Stefan Dösinger stefan@codeweavers.com:
glGetIntegerv(GL_MAX_TEXTURE_COORDS, &gl_max);
gl_info->max_texture_coords = min(MAX_TEXTURES, gl_max);
TRACE_(d3d_caps)("Max texture coords: %d\n", gl_info->max_texture_coords);
I don't know if this is intentional or not, but did you mean to use gl_info->max_textures here?
Just to clarify, "instead of MAX_TEXTURES".