Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/windows.gaming.input/tests/Makefile.in | 1 - dlls/windows.gaming.input/tests/input.c | 80 ++++++++++----------- 2 files changed, 40 insertions(+), 41 deletions(-)
diff --git a/dlls/windows.gaming.input/tests/Makefile.in b/dlls/windows.gaming.input/tests/Makefile.in index 19fb708d0d2..88e1c05fbcf 100644 --- a/dlls/windows.gaming.input/tests/Makefile.in +++ b/dlls/windows.gaming.input/tests/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES TESTDLL = windows.gaming.input.dll IMPORTS = combase uuid
diff --git a/dlls/windows.gaming.input/tests/input.c b/dlls/windows.gaming.input/tests/input.c index 6e863def54d..5f2244d8666 100644 --- a/dlls/windows.gaming.input/tests/input.c +++ b/dlls/windows.gaming.input/tests/input.c @@ -113,13 +113,13 @@ static void test_Gamepad(void) gamepad_event_handler.IEventHandler_Gamepad_iface.lpVtbl = &gamepad_event_handler_vtbl;
hr = RoInitialize(RO_INIT_MULTITHREADED); - ok(hr == S_OK, "RoInitialize failed, hr %#x\n", hr); + ok(hr == S_OK, "RoInitialize failed, hr %#lx\n", hr);
hr = WindowsCreateString(gamepad_name, wcslen(gamepad_name), &str); - ok(hr == S_OK, "WindowsCreateString failed, hr %#x\n", hr); + ok(hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr);
hr = RoGetActivationFactory(str, &IID_IActivationFactory, (void **)&factory); - ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#x\n", hr); + ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#lx\n", hr); if (hr == REGDB_E_CLASSNOTREG) { win_skip("%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w(gamepad_name)); @@ -127,78 +127,78 @@ static void test_Gamepad(void) }
hr = IActivationFactory_QueryInterface(factory, &IID_IInspectable, (void **)&inspectable); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
hr = IActivationFactory_QueryInterface(factory, &IID_IAgileObject, (void **)&agile_object); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
hr = IActivationFactory_QueryInterface(factory, &IID_IGamepadStatics, (void **)&gamepad_statics); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IGamepadStatics failed, hr %#lx\n", hr);
hr = IGamepadStatics_QueryInterface(gamepad_statics, &IID_IInspectable, (void **)&tmp_inspectable); - ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IInspectable failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IInspectable failed, hr %#lx\n", hr); ok(tmp_inspectable == inspectable, "IGamepadStatics_QueryInterface IID_IInspectable returned %p, expected %p\n", tmp_inspectable, inspectable); IInspectable_Release(tmp_inspectable);
hr = IGamepadStatics_QueryInterface(gamepad_statics, &IID_IAgileObject, (void **)&tmp_agile_object); - ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IAgileObject failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr); ok(tmp_agile_object == agile_object, "IGamepadStatics_QueryInterface IID_IAgileObject returned %p, expected %p\n", tmp_agile_object, agile_object); IAgileObject_Release(tmp_agile_object);
hr = IGamepadStatics_get_Gamepads(gamepad_statics, &gamepads); - ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#lx\n", hr);
hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IInspectable, (void **)&tmp_inspectable); - ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#lx\n", hr); ok(tmp_inspectable != inspectable, "IVectorView_Gamepad_QueryInterface returned %p, expected %p\n", tmp_inspectable, inspectable); IInspectable_Release(tmp_inspectable);
hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IAgileObject, (void **)&tmp_agile_object); - ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#lx\n", hr); ok(tmp_agile_object != agile_object, "IVectorView_Gamepad_QueryInterface IID_IAgileObject returned agile_object\n"); IAgileObject_Release(tmp_agile_object);
size = 0xdeadbeef; hr = IVectorView_Gamepad_get_Size(gamepads, &size); - ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#lx\n", hr); ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
gamepad = (IGamepad *)0xdeadbeef; hr = IVectorView_Gamepad_GetAt(gamepads, size, &gamepad); - ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#x\n", hr); + ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#lx\n", hr); ok(gamepad == NULL, "IVectorView_Gamepad_GetAt returned %p\n", gamepad);
hr = IVectorView_Gamepad_GetMany(gamepads, size, 1, &gamepad, &size); - ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetMany failed, hr %#x\n", hr); + ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetMany failed, hr %#lx\n", hr); ok(size == 0, "IVectorView_Gamepad_GetMany returned count %u\n", size);
size = 0xdeadbeef; found = TRUE; gamepad = (IGamepad *)0xdeadbeef; hr = IVectorView_Gamepad_IndexOf(gamepads, gamepad, &size, &found); - ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#lx\n", hr); ok(size == 0 && found == FALSE, "IVectorView_Gamepad_IndexOf returned size %d, found %d\n", size, found);
IVectorView_Gamepad_Release(gamepads);
token.value = 0xdeadbeef; hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token); - ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr); ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadAdded returned token %#I64x\n", token.value);
hr = IGamepadStatics_remove_GamepadAdded(gamepad_statics, token); - ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
token.value = 0xdeadbeef; hr = IGamepadStatics_add_GamepadRemoved(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token); - ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_add_GamepadRemoved failed, hr %#lx\n", hr); ok(token.value != 0xdeadbeef, "IGamepadStatics_add_GamepadRemoved returned token %#I64x\n", token.value);
hr = IGamepadStatics_remove_GamepadRemoved(gamepad_statics, token); - ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, NULL, &token); - ok(hr == E_INVALIDARG, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr); + ok(hr == E_INVALIDARG, "IGamepadStatics_add_GamepadAdded failed, hr %#lx\n", hr);
IGamepadStatics_Release(gamepad_statics);
@@ -290,13 +290,13 @@ static void test_RawGameController(void) controller_event_handler.IEventHandler_RawGameController_iface.lpVtbl = &controller_event_handler_vtbl;
hr = RoInitialize(RO_INIT_MULTITHREADED); - ok(hr == S_OK || hr == S_FALSE, "RoInitialize failed, hr %#x\n", hr); + ok(hr == S_OK || hr == S_FALSE, "RoInitialize failed, hr %#lx\n", hr);
hr = WindowsCreateString(controller_name, wcslen(controller_name), &str); - ok(hr == S_OK, "WindowsCreateString failed, hr %#x\n", hr); + ok(hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr);
hr = RoGetActivationFactory(str, &IID_IActivationFactory, (void **)&factory); - ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#x\n", hr); + ok(hr == S_OK || broken(hr == REGDB_E_CLASSNOTREG), "RoGetActivationFactory failed, hr %#lx\n", hr); if (hr == REGDB_E_CLASSNOTREG) { win_skip("%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w(controller_name)); @@ -304,78 +304,78 @@ static void test_RawGameController(void) }
hr = IActivationFactory_QueryInterface(factory, &IID_IInspectable, (void **)&inspectable); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IInspectable failed, hr %#lx\n", hr);
hr = IActivationFactory_QueryInterface(factory, &IID_IAgileObject, (void **)&agile_object); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr);
hr = IActivationFactory_QueryInterface(factory, &IID_IRawGameControllerStatics, (void **)&controller_statics); - ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IRawGameControllerStatics failed, hr %#x\n", hr); + ok(hr == S_OK, "IActivationFactory_QueryInterface IID_IRawGameControllerStatics failed, hr %#lx\n", hr);
hr = IRawGameControllerStatics_QueryInterface(controller_statics, &IID_IInspectable, (void **)&tmp_inspectable); - ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IInspectable failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IInspectable failed, hr %#lx\n", hr); ok(tmp_inspectable == inspectable, "IRawGameControllerStatics_QueryInterface IID_IInspectable returned %p, expected %p\n", tmp_inspectable, inspectable); IInspectable_Release(tmp_inspectable);
hr = IRawGameControllerStatics_QueryInterface(controller_statics, &IID_IAgileObject, (void **)&tmp_agile_object); - ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IAgileObject failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_QueryInterface IID_IAgileObject failed, hr %#lx\n", hr); ok(tmp_agile_object == agile_object, "IRawGameControllerStatics_QueryInterface IID_IAgileObject returned %p, expected %p\n", tmp_agile_object, agile_object); IAgileObject_Release(tmp_agile_object);
hr = IRawGameControllerStatics_get_RawGameControllers(controller_statics, &controllers); - ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#lx\n", hr);
hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IInspectable, (void **)&tmp_inspectable); - ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#lx\n", hr); ok(tmp_inspectable != inspectable, "IVectorView_RawGameController_QueryInterface returned %p, expected %p\n", tmp_inspectable, inspectable); IInspectable_Release(tmp_inspectable);
hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IAgileObject, (void **)&tmp_agile_object); - ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#lx\n", hr); ok(tmp_agile_object != agile_object, "IVectorView_RawGameController_QueryInterface IID_IAgileObject returned agile_object\n"); IAgileObject_Release(tmp_agile_object);
size = 0xdeadbeef; hr = IVectorView_RawGameController_get_Size(controllers, &size); - ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#lx\n", hr); ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
hr = IVectorView_RawGameController_GetMany(controllers, size, 1, &controller, &size); - ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetMany failed, hr %#x\n", hr); + ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetMany failed, hr %#lx\n", hr); ok(size == 0, "IVectorView_RawGameController_GetMany returned count %u\n", size);
controller = (IRawGameController *)0xdeadbeef; hr = IVectorView_RawGameController_GetAt(controllers, size, &controller); - ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr); + ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#lx\n", hr); ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
size = 0xdeadbeef; found = TRUE; controller = (IRawGameController *)0xdeadbeef; hr = IVectorView_RawGameController_IndexOf(controllers, controller, &size, &found); - ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr); + ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#lx\n", hr); ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
IVectorView_RawGameController_Release(controllers);
token.value = 0xdeadbeef; hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token); - ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr); ok(token.value != 0xdeadbeef, "IRawGameControllerStatics_add_RawGameControllerAdded returned token %#I64x\n", token.value);
hr = IRawGameControllerStatics_remove_RawGameControllerAdded(controller_statics, token); - ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
token.value = 0xdeadbeef; hr = IRawGameControllerStatics_add_RawGameControllerRemoved(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token); - ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerRemoved failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerRemoved failed, hr %#lx\n", hr); ok(token.value != 0xdeadbeef, "IRawGameControllerStatics_add_RawGameControllerRemoved returned token %#I64x\n", token.value);
hr = IRawGameControllerStatics_remove_RawGameControllerRemoved(controller_statics, token); - ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr); + ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, NULL, &token); - ok(hr == E_INVALIDARG, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr); + ok(hr == E_INVALIDARG, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#lx\n", hr);
IRawGameControllerStatics_Release(controller_statics);