On 08/31/2017 09:25 PM, Matteo Bruni wrote:
2017-08-31 19:40 GMT+02:00 Paul Gofman gofmanp@gmail.com:
- ok(!memcmp(byte_code,
&test_effect_unsupported_shader_blob[TEST_EFFECT_UNSUPPORTED_SHADER_VSHADER_POS],
byte_code_size), "Incorrect shader selected.\n");
I was confused by this at first, I thought somehow the unsupported vs_3_sw shader was set. That's not the case, TEST_EFFECT_UNSUPPORTED_SHADER_VSHADER_POS is the position of the vs_3_0 shader, but the naming throw me off. Can you rename those defines to "BYTECODE_VS_3_0_POS" or something that makes it clear that it refers to the hardware shader in vs_arr[0]?
Yes, sure, I will rename that. I just spotted I have the bytecode with 0x0300 version for unsupported shader (not 0x03ff as it should be for vs_3_sw as in effect source in #if 0), sorry for that. I tested both ways, the result is the same (either way it is not supported with hardware vertex processing), but apparently I kept wrong source for effect. I will recompile the code to match vs_3_sw (for easier spotting that shader in the blob).