Hi
It looks as though it's the Pbuffer stuff it is after. Right after all those wglGetProcAddress it does this:
trace:opengl:wglCreatePbufferARB (0x7b8, 1, 1024, 1024, 0x55bdfc4c) trace:opengl:wglGetPbufferDCARB ((nil))
So I guess it could be setting up stuff for the minimap long before it gets into the actual game.
And it don't crash (we returns a NULL ptr!!) ?
Have you actually started on the Pbuffer code now Raphael? If you have, is there anything I can do to help? At the very least I have a testbed I suppose ;)
only a better patch (attached) i don't think if it a valid way to do it (maybe an x11drv expert may look it)
Regards, Raphael