On Fri, 1 Nov 2019 at 09:16, Conor McCarthy cmccarthy@codeweavers.com wrote:
from the view object on the heap which often cause cache misses. It is a relatively simple (but hacky) change for a 0.5% frame rate increase in SotTR.
Simple is good, hacky not so much. Could you at least use a proper structure instead of the void pointer and VkBufferView field?