On 4/23/22 21:17, Fabian Maurer wrote:
Otherwise when hr is not SUCCEEDED we use array and free it again.
Signed-off-by: Fabian Maurer dark.shadow4@web.de
dlls/shell32/shellitem.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/shell32/shellitem.c b/dlls/shell32/shellitem.c index 0a3a76cbd6a..8568ec34a83 100644 --- a/dlls/shell32/shellitem.c +++ b/dlls/shell32/shellitem.c @@ -1402,9 +1402,11 @@ HRESULT WINAPI SHCreateShellItemArrayFromIDLists(UINT cidl, if(SUCCEEDED(ret)) { ret = create_shellitemarray(array, cidl, psia);
heap_free(array); if(SUCCEEDED(ret))
{
heap_free(array); return ret;
} } for(i = 0; i < cidl; i++)
-- 2.36.0
It would be shorter to release array elements when FAILED(), and have a single call to free pointers array.