Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no --- tests/d3d12.c | 102 +++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 92 insertions(+), 10 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 9fa1b83..ad710f0 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -24266,16 +24266,16 @@ static void test_instance_id_dxil(void) test_instance_id(true); }
-static void test_vertex_id(void) +static void test_vertex_id(bool use_dxil) { - static const DWORD vs_code[] = - { #if 0 - uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT - { - return uint4(id, instance_id, vertex_id, 0); - } + uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT + { + return uint4(id, instance_id, vertex_id, 0); + } #endif + static const DWORD vs_code_dxbc[] = + { 0x43425844, 0x5625197b, 0x588ccf8f, 0x48694905, 0x961d19ca, 0x00000001, 0x00000170, 0x00000003, 0x0000002c, 0x000000a4, 0x000000d4, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000101, 0x00000053, 0x00000000, 0x00000008, @@ -24289,7 +24289,67 @@ static void test_vertex_id(void) 0x00000001, 0x05000036, 0x00102042, 0x00000000, 0x0010100a, 0x00000002, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e, }; - static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + static const BYTE vs_code_dxil[] = + { + 0x44, 0x58, 0x42, 0x43, 0x3a, 0x16, 0xb9, 0x94, 0xbd, 0x44, 0x72, 0x65, 0x71, 0xac, 0xa2, 0xc3, 0x9a, 0xba, 0x41, 0x2a, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, + 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x85, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x20, 0x18, 0x14, 0x51, 0xf3, 0x38, 0xc9, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xe4, 0x3c, 0x8f, 0x42, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0xc1, 0x21, 0x19, 0x10, 0xb4, 0x04, 0x23, + 0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x48, 0x06, 0x04, 0x29, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x1c, 0x92, 0x01, 0x41, 0xc9, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x87, 0x64, 0x40, + 0x10, 0x01, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + const D3D12_SHADER_BYTECODE vs = { + use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc, + use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc), + }; D3D12_INPUT_ELEMENT_DESC layout_desc[] = { {"ID", 0, DXGI_FORMAT_R32_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, @@ -24423,6 +24483,13 @@ static void test_vertex_id(void) desc.no_pipeline = true; if (!init_test_context(&context, &desc)) return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + device = context.device; command_list = context.list; queue = context.queue; @@ -24430,7 +24497,11 @@ static void test_vertex_id(void) input_layout.pInputElementDescs = layout_desc; input_layout.NumElements = ARRAY_SIZE(layout_desc);
- init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout); + if (use_dxil) + init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout); + else + init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout); + memset(&pso_desc.PS, 0, sizeof(pso_desc.PS)); pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); pso_desc.StreamOutput.pSODeclaration = so_declaration; @@ -24560,6 +24631,16 @@ static void test_vertex_id(void) destroy_test_context(&context); }
+static void test_vertex_id_dxbc(void) +{ + test_vertex_id(false); +} + +static void test_vertex_id_dxil(void) +{ + test_vertex_id(true); +} + static void test_copy_texture(void) { D3D12_TEXTURE_COPY_LOCATION src_location, dst_location; @@ -37624,7 +37705,8 @@ START_TEST(d3d12) run_test(test_zero_vertex_stride); run_test(test_instance_id_dxbc); run_test(test_instance_id_dxil); - run_test(test_vertex_id); + run_test(test_vertex_id_dxbc); + run_test(test_vertex_id_dxil); run_test(test_copy_texture); run_test(test_copy_texture_buffer); run_test(test_copy_buffer_texture);