PS: As jason have some compilation problems too as it use a specific gl.h with a generic glext.h, i'm thinking about not using anymore the gl/glext headers definitions (i'm too bored to fixes each mismatch headers declaration)
Well, I would say that we use the standard gl.h file (otherwise it's too messy) but completely remove the dependency on glext.h.
I plan to change all _EXT and _ARB stuff in the D3D7 code by _WINE #defines (defined from the GL extension specs) and to never use at all the function pointer typedef and use my own.
Basically, my baseline would be GL 1.2 and all the rest would be redefined.
Lionel