On 04/07/06, Ivan Gyurdiev ivg231@gmail.com wrote:
Do not attach non-GLSL shaders to the GLSL program, that will cause a crash. Mix with ARB shaders is never going to happen, because the selection code will always choose GLSL for both or ARB for both.
As mentioned on IRC, I'm not sure using a software vertex shader with a hardware pixel shader is particularly usefull.