On Thu, 15 Apr 2021 at 06:59, Zebediah Figura z.figura12@gmail.com wrote:
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 406e511c0f6..a8f88667a27 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -55,7 +55,6 @@ @ cdecl wined3d_device_end_scene(ptr) @ cdecl wined3d_device_evict_managed_resources(ptr) @ cdecl wined3d_device_get_available_texture_mem(ptr) -@ cdecl wined3d_device_get_blend_state(ptr ptr) @ cdecl wined3d_device_get_clip_status(ptr ptr) @ cdecl wined3d_device_get_compute_shader(ptr) @ cdecl wined3d_device_get_creation_parameters(ptr ptr) @@ -170,6 +169,7 @@ @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long) @ cdecl wined3d_device_context_flush(ptr) @ cdecl wined3d_device_context_generate_mipmaps(ptr ptr) +@ cdecl wined3d_device_context_get_blend_state(ptr ptr) @ cdecl wined3d_device_context_get_constant_buffer(ptr long long) @ cdecl wined3d_device_context_get_shader(ptr long) @ cdecl wined3d_device_context_issue_query(ptr ptr long)
That doesn't match the function's prototype. (Neither do the existing entries for wined3d_device_get_blend_state() and wined3d_device_set_blend_state(); looks like those slipped through in commit 21017243b80cfb0ddb370b972e988ca0880b49c2.)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 1a58c671934..5b936017191 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2565,6 +2565,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context); void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context, struct wined3d_shader_resource_view *view); +struct wined3d_blend_state * __cdecl wined3d_device_context_get_blend_state(
const struct wined3d_device_context *context, struct wined3d_color *blend_factor, unsigned int *sample_mask);
struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx); struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
We should probably remove the wined3d_device_get_blend_state() prototype here.