On Mon, 29 Oct 2018 at 19:16, Józef Kucia joseph.kucia@gmail.com wrote:
On Mon, Oct 29, 2018 at 4:37 PM Henri Verbeet hverbeet@gmail.com wrote:
On Mon, 29 Oct 2018 at 13:50, Józef Kucia joseph.kucia@gmail.com wrote:
- VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
We can of course pick any value we like, but any reason for this particular one?
It isn't very important, but vkd3d_shader_visibility is currently compatible with D3D12_SHADER_VISIBILITY. If we use higher values for our additions, we should be able to preserve compatibility with the D3D12_SHADER_VISIBILITY enum in the future.
Yeah, I got that, but was curious about why "1000000000" as opposed to e.g. "0x10000" or any other arbitrary value.