Hi Henri,
I based my modification on Jozef suggestions and MSDN:
d3d10: https://msdn.microsoft.com/en-us/library/windows/desktop/bb173542%28v=vs.85%... d3d11: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476394%28v=vs.85%...
Given my bad proficiency with d3d11 and the fact I don't have Windows it would be better someone else would provide the test (if we really need it, since this is somehow trivial).
Ciao, Riccardo
2015-11-12 11:05 GMT+01:00 Henri Verbeet hverbeet@gmail.com:
On 10 November 2015 at 14:09, Riccardo Bortolato rikyz619@gmail.com wrote:
Also modified wined3d_device_copy_sub_resource_region() accordingly.
This patch and the next one are probably fine. Do you have tests?