"James Hawkins" jhawkins@codeweavers.com wrote:
ok(IBindCtx_Release(bctx) == 0, "bctx should be destroyed here\n");
if(bindf & BINDF_ASYNCHRONOUS) {
ok(IBindCtx_Release(bctx) == 1, "bctx should not be destroyed here\n");
IBindCtx_Release(bctx); /* actually destroy it */
}
else
ok(IBindCtx_Release(bctx) == 0, "bctx should be destroyed here\n");
Wouldn't it be better to change it this way:
if(bindf & BINDF_ASYNCHRONOUS) ok(IBindCtx_Release(bctx) == 1, "bctx should not be destroyed here\n");
ok(IBindCtx_Release(bctx) == 0, "bctx should be destroyed here\n");