This works fine currently, but won't once we start suballocating GL buffers.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3d10core/tests/d3d10core.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index e2a4be67d66..0fcaf041187 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -129,7 +129,9 @@ static void run_queued_tests(void) SYSTEM_INFO si; LONG test_idx;
- if (!use_mt) + /* Running the tests multithreaded on 32-bit maps too much memory in Wine, + * even with only 2 threads. */ + if (!use_mt || sizeof(void *) == 4) { for (i = 0; i < mt_test_count; ++i) {