Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- Just FTR, eventually I'll propose a helper for accessing builtin numeric types[1].
[1] https://repo.or.cz/vkd3d/zf.git/commitdiff/f4af1b6a0486dd4dc692795170dedfa06...
Il 28/09/21 03:51, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
libs/vkd3d-shader/hlsl.c | 2 +- libs/vkd3d-shader/hlsl.y | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index c546bf06f..8a531d627 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -608,7 +608,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle)))) return NULL; init_node(&swizzle->node, HLSL_IR_SWIZZLE,
hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, val->data_type->base_type, components, 1), *loc);
ctx->builtin_types.vector[val->data_type->base_type][components - 1], *loc); hlsl_src_from_node(&swizzle->val, val); swizzle->swizzle = s; return swizzle;
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 21e1cb455..56b996991 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2397,7 +2397,7 @@ type: YYABORT; }
$$ = hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, $3->base_type, $5, 1);
$$ = ctx->builtin_types.vector[$3->base_type][$5 - 1]; } | KW_MATRIX '<' type ',' C_INTEGER ',' C_INTEGER '>' {